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Image3D Model

Image to 3D

Generate 3D models from single or multiple images. Powers 3D asset creation, VR/AR, and e-commerce.

How Image to 3D Works

A technical deep-dive into 3D reconstruction. From NeRF to Gaussian Splatting and single-image 3D generation.

1

3D Representations

Four main ways to represent 3D: meshes, point clouds, NeRF, and 3D Gaussians.

Mesh

Vertices, edges, faces

+Widely supported, Easy to edit, Real-time rendering
-Fixed topology, Hard to optimize
Formats: OBJ, FBX, GLB, STL

Point Cloud

Unstructured 3D points

+Simple, From depth/LiDAR, Flexible
-No surfaces, Holes
Formats: PLY, PCD, XYZ

NeRF

Neural radiance field

+Photorealistic, View synthesis, Handles reflections
-Slow rendering, No export
Formats: Weights only

3D Gaussians

Gaussian splats

+Real-time, High quality, Fast training
-Large files, New format
Formats: .ply (splats)

Visual Comparison

/\
Mesh (triangles)
...
Points
NeRF (implicit)
Gaussians (splats)
2

Method Evolution

From classical photogrammetry to neural and generative approaches.

SfM + MVS
2010
ClassicalMulti-view stereo
NeRF
2020
NeuralNeural radiance fields
Instant-NGP
2022
NeuralHash grids, fast training
3D Gaussian Splatting
2023
ExplicitReal-time rendering
DreamFusion
2023
GenerativeText-to-3D diffusion
Zero123++
2023
GenerativeSingle image multi-view
LGM
2024
GenerativeFeed-forward 3D Gaussians
Trellis
2024
GenerativeMicrosoft, SLAT representation
3D Gaussian Splatting
Best for multi-view reconstruction
Real-time, high quality, explicit
Trellis / LGM
Best single-image to 3D
Feed-forward, fast, mesh output
TripoSR
Fast single-image mesh
Stability AI, 0.5s inference
3

Single Image vs Multi-View

Two paradigms: generative (single image) vs reconstructive (multiple images).

Single Image

One photo to 3D

1
->
3D
Method: Generative (diffusion-based)
Quality: Good but hallucinated
Examples: Zero123, LGM, TripoSR, Trellis

Multi-View

Multiple photos

1
2
3
4
5
->
3D
Method: Reconstruction-based
Quality: High fidelity
Examples: 3DGS, NeRF, COLMAP
4

3D Gaussian Splatting

The current state-of-the-art for real-time novel view synthesis. Explicit representation with differentiable rendering.

What is a 3D Gaussian?

Each Gaussian has learned parameters:

Position(x, y, z) center point
Covariance3x3 matrix (shape/orientation)
ColorSpherical harmonics (view-dependent)
OpacityAlpha value (0-1)

Training Pipeline

Images
+ Poses (SfM)
->
Initialize
From SfM points
->
Optimize
Diff. rendering
->
Gaussians
1-5M splats
Real-Time Rendering

100+ FPS vs NeRF's seconds per frame. Tile-based rasterization.

Fast Training

5-30 minutes vs hours for NeRF. Explicit optimization.

High Quality

Matches or exceeds NeRF quality. Handles view-dependent effects.

5

Practical Pipeline

End-to-end workflow for creating 3D assets.

Multi-View Reconstruction Pipeline

1. Capture
  • - 50-200 images
  • - 360-degree coverage
  • - Consistent lighting
  • - Overlap between views
2. Camera Poses
  • - COLMAP (SfM)
  • - Feature matching
  • - Bundle adjustment
  • - Sparse point cloud
3. Reconstruct
  • - 3D Gaussian Splatting
  • - or NeRFstudio
  • - 5-30 min training
  • - GPU required
4. Export
  • - Mesh extraction
  • - Texture baking
  • - LOD generation
  • - Web viewer export

Single-Image Pipeline (Generative)

Image
->
Multi-view
Generation
Zero123++
->
3D
Prediction
LGM/Trellis
->
Mesh

End-to-end in seconds. Quality limited by generative hallucination.

6

Code Examples

Get started with image-to-3D in Python.

TripoSR (Single Image)Stability AI, 0.5s inference
Fast
import torch
from tsr.system import TSR
from PIL import Image

# Load TripoSR model
model = TSR.from_pretrained(
    'stabilityai/TripoSR',
    config_name='config.yaml',
    weight_name='model.ckpt'
).cuda().eval()

# Generate 3D from single image
image = Image.open('input.png')
with torch.no_grad():
    scene_codes = model([image], device='cuda')

# Export mesh
meshes = model.extract_mesh(scene_codes)
meshes[0].export('output.obj')

Quick Reference

For Single Image
  • - Trellis (best quality)
  • - TripoSR (fastest)
  • - LGM (Gaussian output)
For Multi-View
  • - 3D Gaussian Splatting
  • - Nerfstudio
  • - COLMAP + MVS
For Real-Time Viewing
  • - Gaussian Splatting viewers
  • - Luma AI
  • - Polycam

Use Cases

  • 3D asset generation
  • Virtual try-on
  • Game asset creation
  • AR product visualization

Architectural Patterns

Single-Image 3D Reconstruction

Predict 3D shape from a single image using learned priors.

Pros:
  • +Just one image
  • +Fast generation
Cons:
  • -Limited detail on occluded parts
  • -Quality varies

Multi-View Reconstruction

Combine multiple views into consistent 3D.

Pros:
  • +Higher quality
  • +More complete models
Cons:
  • -Needs multiple images
  • -View consistency challenges

Neural Radiance Fields (NeRF)

Learn implicit 3D representation from posed images.

Pros:
  • +Photorealistic rendering
  • +Novel view synthesis
Cons:
  • -Slow training
  • -Needs many views

Implementations

API Services

CSM (Common Sense Machines)

CSM
API

Production-ready image-to-3D API.

Meshy

Meshy
API

Image and text to 3D. Game-ready assets.

Open Source

TripoSR

MIT
Open Source

Fast single-image to 3D. ~0.5 seconds per object.

LGM (Large Gaussian Model)

MIT
Open Source

High-quality 3D Gaussians from single image.

InstantMesh

Apache 2.0
Open Source

Multi-view to mesh. High-quality geometry.

Benchmarks

Quick Facts

Input
Image
Output
3D Model
Implementations
3 open source, 2 API
Patterns
3 approaches

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